![]() These options are in the fifth to thirteenth icon in the row of icons. In the Map menu, we can save the current map, revert to the last save, change the layer we're operating on (more on layers later), and change the zoom for the map between 1:1 size, 1:2 size, 1:4 size and 1:8 size. These options are also in the first four icons in the first row of icons. In the Project menu, we can make a new project or open one if we don't already have one open, we can close the currently open project, and we can put our current project into "Gamedisk" format, which basically compacts the entire thing into a setup file and a few auxiliary files. But first, we have some menus to go through. It has a basic database setup, and we have one map with a size of 100x100, filled with ocean tiles. The only thing you set when creating a new game is the name that's shown in the game's window, the name of the game's folder and the place it's saved.Īnd with that, we're dropped into our new game. ![]() So, let's make a new game! We can either make a new project or open one with the buttons in the top left. I had a playground game of my own, with which I made two videos showcasing some things, but I tossed that one and will be starting over with this one. But before we can do that, I think we need something we can play with. ![]() Part 33: Behind The Fangs: Part VI - RPG Maker Basics: The Maps Behind The Fangs, Part VI - RPG Maker Basics: The MapsĪlright, so last time, we finished up looking through the database, and now, it's time to take a look at the maps.
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